Swiss Furniture Designer Marc Haldemann’s ‘Forever Yours’ collection of furnishings explores emotional longevity in furniture design. Designed and realized as part of his master’s program at the University of Lucerne, School of Art & Design, Haldemann designed three different types of seating furniture, each of them using a different strategy to create a long-term bond between user and furniture.
For the ‘playful interaction’ wooden chair the strategy is based on the theory of ‘Homo Ludens’ (Johan Huizingha), where playing is described as an elementary way of human sense-determination. “The ball as a well-known playing element is used to reach a conscious our even uncounscious interaction between user and product.” says Haldemann. “Most of the balls are carved out from the wood and form a unit with the chair itself. But some are produced as loose balls and can be moved playfully. The playful element does not pursue a real aim but rather represents a pleasant and even unconscious ancillary activity to which the user will be accustomed over time and should lead to a constant interaction.”
By using a material-based design for the ‘materialstory’ wooden stool “the user should get in touch with the stools story of origin. Contrary to the classical process in woodworking to consider the mannerism as a wood defect these defects will be visually highlighted.”
“Respect for the material and its appreciation should be promoted. In this way the appearance of the stool is characterized by the pecularity of the material used and thereby receives a unique character despite industrial manufacturing.”
Referencing the psychological, basic human need for personal influence, the ‘individuality through personal influence’ leather stool integrates the user in the design process throught their own use. “Personal use and interaction with the product effect an influence on the stools appearance whereby the product gets more and more individual. Over time the stool transforms from a simple mass product into an individual piece of furniture. By visualizing the users own story of usage the bond between user and product should get stronger and thereby a longevity can be reached.”
“Things are thrown away because they have no longer any emotional value, althought they still would work properly. The question of what design can contribute to an emotional bond between user and product to encourage the longevity is the main focus of my project.”